using System;
using FluffyUnderware.Curvy;
using UnityEngine;

namespace Yoozoo.Gameplay.Liberty.AI
{
    [ExecuteInEditMode][RequireComponent(typeof(CurvySpline))]
    public class TrafficCarSpline : MonoBehaviour
    {
        public int splineId;

        public CurvySpline curvySpline;

#if UNITY_EDITOR

        private void Update()
        {
            transform.eulerAngles = Vector3.zero;
            transform.localScale = Vector3.one;
        }
        
#endif
    }
}